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(section 6.6) Added damage limit to Poison status (section 2.7). Fixed probability of Wind Slash beingĬast with Tempest (section 3.20). Minor change to Genji Glove (sections 5.8 and 2.1) Added Seizure note for Stamina (section 2.6) Adjusted the Bat Pwr boost given to Imps by weaponsīesides Imp Halberd (section 2.7). Adjusted the Bat Pwr boost given by Imp Halberd to
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Adjusted the Defense boost given by Imp equipment :) Fixed the algorithm for determining maximumĮnemy Stamina (section 2.6). To the Physical Damage Calculation (step 6d). Hit rate note for Stunner SwdTech (section 11.0).įinally fixed the inequalities in both Chances to Hit formulas. Probabilities for 1st and 2nd Sketch attacks (section 6.7). Revised Suplex description (section 9.3). Removed groups thatĬouldn't actually be encountered from the Veldt listings. Added to the Condemned statusĭetails on how the value of the timer is determined. Poison/Regen/Seizure damage is taken, how long Condemned, Stop, Refelect,įreeze and Sleep status last, and how frequently characters get a chance to run.Ĭorrected the amount of Vigor monsters start with. Adding details to section 2.8 Battle timing for how often
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Learn more about bidirectional Unicode charactersĢ.15 Pincer, Side, Back, and Preemptive attacksģ.3 Deals normal damage from the back rowĢ.3. To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.
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